![acrobatic dog fight mame hyperspin theme acrobatic dog fight mame hyperspin theme](https://docplayer.net/docs-images/42/8859421/images/page_7.jpg)
- Acrobatic dog fight mame hyperspin theme drivers#
- Acrobatic dog fight mame hyperspin theme driver#
- Acrobatic dog fight mame hyperspin theme software#
You can read about all the fixes, improvements and addition in the whatsnew.
Acrobatic dog fight mame hyperspin theme software#
The minimaws sample script has been updated to demonstrate a number of tasks related to handling software lists. In other arcade emulation news, sasuke has been busy fixing long-standing graphical issues in Nichibutsu games, and AJR has made some nice improvements to the early SNK based games. With all the housekeeping announcements out of the way, we can get to those juicy updates. We recommend getting source code by cloning a tagged revision from one of our version control mirrors GitHubGitLab or SourceForgeor you can use the P7ZIP tools to extract the self-extracting 7-Zip source archive. Just a reminder, this will be the last MAME release that we distribute a pre-built bit Windows binary package for. You can read all about it in the whatsnew. There are several major computer emulation advances in this release, in completely different areas. As always, you can read about all the updates in the whatsnew. This month has seen fixes for some old bugs in Final Star Force, Ribbit! Speaking of which, the VGM player can now show pretty visualisations while you listen. The fact that the software is usable serves primarily to validate the accuracy of the documentation how else can you prove that you have recreated the hardware faithfully? The source code to MAME serves as this documentation. This is achieved by documenting the hardware and how it functions. Updated YM3438 and RF5C68 soundcores to latest FBA improving the music and Sfx in the following games.Īdded files to the FBL build which store the lightgun calibrations for Laser ghost and Line Of Fire making both these games playable without having to setup the Light Gun calcs beforehand.As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten.
Acrobatic dog fight mame hyperspin theme driver#
I then removed an IRQ hack from the Sega Y-Board driver replacing it with proper IRQ handling from later FBA this sorts some serious graphical bugs in Power Drift and to a lesser extent some Gfx niggles in the other Sega games running on this hardware.įixed the gear shifting in G.P. I've reverted a change to the FBL Sega Gfx code done by a previous dev and hooked the correct Sega GFX for this FBL version as these changes plain broke the special Gfx effects in Cotton and were also responsible for all manor of smaller Gfx niggles in the Sega games.
Acrobatic dog fight mame hyperspin theme drivers#
IQ_132 noticed the rom loading for the following games was too high in the driver by reducing them down to the correct values both of these games now work on a normal Xbox where as before only those with an upgraded 128mb console could play them.īig update to the Seta drivers many sound and Graphical improvements plus these ones can now be considered to be fully working.
![acrobatic dog fight mame hyperspin theme acrobatic dog fight mame hyperspin theme](http://mamepedia.com/images/titles/dogfgt.png)
Added new dual launcher cores for Data East, Irem, Konami, Sega, Taito and Xtra this should fix any games by the above companies and some others that were running out of VMM on load or failed to boot while in HD mode, also removed support for the Other core which is no longer required